µTasker Forum
µTasker Forum => µTasker general => Topic started by: thamanjd on April 23, 2008, 09:41:50 AM
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ive added a few bits and pieces to struct PARS which hasn't caused me any problems yet. I wondered if there would be a problem memory wise with adding anything to NETWORK_PARAMETERS struct
i was playing with adding a multicast ip to the ip filter and thought the struct would be the most likely place to save it.
typedef struct stNETWORK_PARAMETERS
{
unsigned short usNetworkOptions; // Options passed to the network device on configuration
unsigned char ucOurMAC[MAC_LENGTH]; // when no other value can be read from parameters this will be used
unsigned char ucOurIP[IPV4_LENGTH]; // our default IP address
unsigned char ucNetMask[IPV4_LENGTH]; // Our default network mask
unsigned char ucDefGW[IPV4_LENGTH]; // Our default gateway
unsigned char ucDNS_server[IPV4_LENGTH]; // Our default DNS server
unsigned char ucOurMulticastIP[IPV4_LENGTH]; // our default MulticastIP
} NETWORK_PARAMETERS;
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Hi
The only disadvantage of the parameter here is that it is defined in tcpip.h, which will be overwritten if a service pack is added with changes in this file - however it is not difficult to add it again of course.
The user parameters contains a version number which means that old parameter block in FLASH will be identified as no longer valid when the version number changes. Without such a mechanism in the network struct it may be an idea to first delete all parameters before the change - this will ensure that the default value is used the first time rather than whatever value happend to be in FLASH (probably 0xffffffff).
Regards
Mark