I'm not sure if this belongs in this topic or not...
Loadnig BMP files to the TFT can make the simulator and target non-responsive.
I first noticed it with the LPC2478-STK demo file and confirmed it with the simulator.
The two BMP files supply by utasker, work fine, but one I created myself from photoshop resulted in the issue:
File loads (HTTP POST) and displays with no problems, board and simulator appear to be working. From HTTP I can then browse to one of the original uTasker images, but once I hit upload, I loose all contact with the board and with the simulator.
I tracked it down to a two byte pad in my file utasker BMP length field is 0x36, 0x84, 0x03, 0x00 in my image it was 0x38, 0x84, 0x03, 0x00. My file had two extra 0x00 bytes at the end of the file that were not needed.
When I changed the length field in my BMP to match the utasker BMP, everything worked well. Removing the two extra bytes at the end of the file had no effect.
It looks like loading a good BMP after the bad BMP causes the issue. When I issue a break all from the debug window the stack frame value turns red as you can see in the screen capture:
-Kevin